Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:
- Started working on V8 scripting
- Hooked up V8 libraries
- Created V8 context and function wrappers
- Hooked up V8 console
- Enabled ragdoll shadows
- Misc bug fixes