Overgrowth alpha 59

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December 29th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:

  • Started working on V8 scripting
  • Hooked up V8 libraries
  • Created V8 context and function wrappers
  • Hooked up V8 console
  • Enabled ragdoll shadows
  • Misc bug fixes
Overgrowth alpha 59
Dropping some ragdolls

Thanks as always for all the support! See you guys in IRC and the forums.