Overgrowth alpha 58

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December 22nd, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:

  • Fixed black lines on desert level
  • Fixed Mac sky red/blue swap
  • Fixed shadowmap bugs
  • Fixed Mac orange detail textures
  • Fixed Mac rigging
  • New default graphic settings
  • Improved texture detail reduction
  • Updated Mac FreeImage
  • More auto-updater progress
  • Removed translucent console image and stuck cursor when loading
  • Improved specular highlight with diffuse lighting
  • Box select works in all directions
  • Fixed missing rabbot arm bug
  • Misc bug fixes
Overgrowth alpha 58
Testing some detail textures

Thanks as always for all the support! See you guys in IRC and the forums.