Overgrowth alpha 58
Add comment!December 22nd, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Aubrey has made a number of awesome new art assets, and David fixed a lot of bugs. Here are a few highlights from the source repository:
- Fixed black lines on desert level
- Fixed Mac sky red/blue swap
- Fixed shadowmap bugs
- Fixed Mac orange detail textures
- Fixed Mac rigging
- New default graphic settings
- Improved texture detail reduction
- Updated Mac FreeImage
- More auto-updater progress
- Removed translucent console image and stuck cursor when loading
- Improved specular highlight with diffuse lighting
- Box select works in all directions
- Fixed missing rabbot arm bug
- Misc bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.