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Overgrowth alpha 55

Add Comment! By Jeffrey Rosen on December 1st, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

  • Better decal batching
  • Object instancing
  • Much faster level loading
  • Misc optimizations
  • Added invisible block
  • Entering WebKitten exits Rabbot mode
  • Baked terrain texture saving (possible invisible terrain fix)
  • Fallback for SDL video mode set failure
  • Bug fixes
Overgrowth alpha 55
Tossing a bunch of ragbots

Thanks as always for all the support! See you guys in IRC and the forums.