Overgrowth alpha 55
Add comment!December 1st, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
Here are a few highlights from the source repository:
- Better decal batching
- Object instancing
- Much faster level loading
- Misc optimizations
- Added invisible block
- Entering WebKitten exits Rabbot mode
- Baked terrain texture saving (possible invisible terrain fix)
- Fallback for SDL video mode set failure
- Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.