Overgrowth alpha 52

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November 9th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:

- Redid undo/redo system
- Cleaned up code a lot
- Alt-R to summon ragdolls
- Improved decal updating
- Added ribbon flashing for keyboard shortcuts
- UI doesn't consume keypresses when ctrl is held
- Lots of refactoring
- Bug fixes

Overgrowth alpha 52

Thanks as always for all the support! See you guys in IRC and the forums.