Overgrowth alpha 47
Add comment!October 6th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
On the coding front, here are a few highlights from the source repository:
- Initial localization system
- Added UI for creating constrained hinge joints and ball joints
- Added loading and saving of skeletons
- New character model
- Added automatic point size adjustment for small bones
- Fixed greenhills level
- Character tweaks
- Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.