Overgrowth alpha 47

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October 6th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

On the coding front, here are a few highlights from the source repository:

- Initial localization system
- Added UI for creating constrained hinge joints and ball joints
- Added loading and saving of skeletons
- New character model
- Added automatic point size adjustment for small bones
- Fixed greenhills level
- Character tweaks
- Bug fixes

Overgrowth alpha 47
Rigging improvements

Thanks as always for all the support! See you guys in IRC and the forums.