Overgrowth alpha 45

Add comment!

September 21st, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

On the coding front, here are a few highlights from the source repository:

- Added rabbit model
- Started on rigging editor
- Couple of new cursors
- Changed quit from escape to alt-f4 or command-q
- Added time estimation and progress text to shadow calculation
- Added backlighting effect for rabbit model
- Bug fixes

Overgrowth alpha 45
A rabbit appears!

Thanks as always for all the support! See you guys in IRC and the forums.