Overgrowth alpha 45
Add comment!September 21st, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
On the coding front, here are a few highlights from the source repository:
- Added rabbit model
- Started on rigging editor
- Couple of new cursors
- Changed quit from escape to alt-f4 or command-q
- Added time estimation and progress text to shadow calculation
- Added backlighting effect for rabbit model
- Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.