IRC Banner Live Chat
Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Procedural animation redux

By David on November 27th, 2008

While working on the initial procedural movement animation, I took breaks every now and then to record videos of each stage. I started out just blocking out the movement controls and then added layers of complexity. The final animation in Overgrowth is going to look much better than the last scene in this video!


Overgrowth Procedural Animation Process from David Rosen on Vimeo.

  • Ahruman
    I like the second-last one. Reminds me of Dark Castle.
  • Awesome! Love the one where the arms was way up in the air!
  • Nice! Will you have a fully skinned + modeled version coming out soon?
  • Those
    Oh my god, the second to last one. Maybe it's just the fact that the music really started kicking in just as it started running, but that is the best thing I've ever seen.
    Please include that in the game in some fashion. I would preorder the game right now if knew I could just punch in a code and spend the rest of the game running around with my arms flailing like a mad ape.

    I registered just to say this.
  • Bigwig
    That looks like one of the coolest things ever! the hands up did look a bit like a mix between an insect and an ape, but that should for sure be a mode in the game as a cheat or something!!!!
    One more thing though, the way the model lands is gonna have more animation right? (i.e. when the model lands on the sand, no sand is displaced like it would be in real life.)
    I always wondered why when I kill another creature and stepped in its blood that I didnt have bloody footprints... :)
  • Bigwig! Please contact me on the forum or IRC!!! >.<
  • Wolfieisgod765
    looks great, progress is going fast!
  • Braden
    haha, that snowman guy is awesome
  • Swordarm
    yeah, great music
  • yamamonkey
    I can't stress enough how awesome this is. I was really wowed by the last clip where the environment is all desert and stuff.
  • Maxwell
    I've actually been working on procedural animation myself...

    http://www.gotow.net/unity/Drunk%20Animation%20...

    However... mine is all physics based, and so there are several glitches and random things that could be improved. I intend on fixing many of these and making this look soo much more EPIC. Keep up the good work guys! Procedural animation is hard =)
  • Noah
    This project is coming along swimmingly. Great work everyone.

    I'd love to see how the 3d person camera (the viewport?) develops. Any plans to make it dynamic and reactive in anyway. Perhaps procedural camera movement?
blog comments powered by Disqus
Powered by WordPress ; Entries (RSS) and Comments (RSS).