GLSL and Normal Mapping
Add comment!June 28th, 2005
I redid my whole shader system to use GLSL instead of CG to save on function overhead, and added lighting optimizations and normal mapping.
For comments, see the original thread.
June 28th, 2005
I redid my whole shader system to use GLSL instead of CG to save on function overhead, and added lighting optimizations and normal mapping.
For comments, see the original thread.