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Editor Paintbrush

February 28th, 2009

To create natural environments in Overgrowth, we will need to be able to quickly populate the landscape with lots of semi-randomized rocks and vegetation. Doing this is pretty tedious with the current editor toolset. So, I've begun work on a 'paintbrush' tool for quick object placement. It's still in its early stages, but I've found it fun ...

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New Alpha Video

February 5th, 2009

David made this video a little while ago to help spice up our ModDB profile (be sure to join it if you haven't already!) I thought I would post it to the blog as well. Be sure to click here to watch it in HD! Be sure to subscribe to the Wolfire YouTube channel if you haven't already ...

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Map Editor Video

January 30th, 2009

A lot of people were asking how to use the editor in the latest Overgrowth alpha, so we decided to make a video to show off all the tools! It stars John as the narrator, and includes a tools tutorial, timelapse building construction, and exclusive footage of the elusive Rabbot. Be sure to watch it in HD! Press the triangle ...

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Procedural animation redux

November 27th, 2008

While working on the initial procedural movement animation, I took breaks every now and then to record videos of each stage. I started out just blocking out the movement controls and then added layers of complexity. The final animation in Overgrowth is going to look much better than the last scene in this video! Overgrowth Procedural Animation Process from David ...

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Live texture/shader updating

October 23rd, 2008

I just made Overgrowth dynamically update textures and shaders whenever you edit them outside of the program, so you can instantly see the changes in-game! This has no negative effect on performance because it only checks for changes when you switch to another application and back, and even then it only reloads files that have been modified. I also updated ...

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First blood part 2

October 14th, 2008

Check out the video in HD here! I made the blood react to the underlying surface details: you can still make out the shape of the bricks and mortar even when they are completely covered in blood. I also completely revamped the lighting to accurately reflect the sun and sky, but that is a different blog post!

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There will be blood!

October 10th, 2008

Be sure to watch this in HD! David has started work on the next gen blood engine in Overgrowth and made this video. We still have a lot of things we want to do with the blood, but I thought this was awesome enough to post outside of the Secret Preorder Forum where it started. Keep in mind that this ...

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