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Announcing PhoenixUI (downloadable prototype)

June 6th, 2006

Hi, for those of you who don't frequent the forum, you probably don't know me. I am Jeff, David's twin brother and I have recently started working on Lugaru 2. I'll be updating my progress here and on the forums as is custom. On to the meat of my first blog post: As you might have ...

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Rigging and animation

June 5th, 2006

Turner is now rigged (mostly) and set up with the physics-based animation system, so he can walk or run at any speed and in any situation and animate correctly. The screenshots I took really show the motion blur than the animation, but I will set up some animations later!

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Textured Turner model

May 24th, 2006

Here is the Lugaru 2 version of Turner! This is his base model; we haven't added any fur shaders or other effects yet.

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More shadows

May 18th, 2006

I extended the shadow projection to work with any model in the game (including moving tree leaves), and they can project onto other models as well as the ground.

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Starting shadows

May 10th, 2006

Shadows are now working in-engine! They use a modified shadow mapping technique, and are blurred based on distance from the shadow caster due to diffraction and ambient lighting.

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More trees!

April 28th, 2006

Tree growth is now also affected by gravity and sunlight, and leaves now have very simple self-shadowing to make the volume more visible.

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Specular reflection

April 24th, 2006

Per-pixel specular lighting lets us render objects that are shiny, but not reflective like a mirror.

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