Art Asset Overview #8
March 13th, 2011
This week I show off a new weapon in the engine, along with the modeling steps it takes to get it there. I also did more work for the Snowblood Paladin in-game character. Be sure to watch it in HD! If you liked this video, be sure to subscribe below. Finding a good way to consolidate the different clothing meshes ...
Art Asset Overview #7
March 5th, 2011
This week I introduce a new faction of rabbits that will be appearing in Overgrowth (which you can preorder here), and add a few more pieces to the previous "hex" set of crete I was working on. Be sure to watch it in HD! If you liked this video, be sure to subscribe below. Sorry about skipping the video last ...
Art Asset Overview #6
February 19th, 2011
This week I demonstrate how an Overgrowth comic storyboard turns into a finished page, and show off some platforming-oriented monolith models for the game (which you can preorder here). Be sure to watch it in HD! If you liked this video, be sure to subscribe below. You can check out the new comic pages by clicking here:
Silverfish's platform level
February 18th, 2011
Silverfish, who has been running OG Weekly, the weekly Overgrowth live-stream, made a pretty cool platforming level that I wanted to showcase on the blog. Also, to point out that he now has a YouTube channel, where OG Weekly is archived, in case you miss the live version: OG Weekly on YouTube. Be sure to watch it in HD You ...
Art tutorial video
February 12th, 2011
Here is an art tutorial video I put together last week. I wanted to try something a little different, showing a more finished concept without cutting down the video or speeding it up too much. That means this is a lot longer than than the other time lapse videos and I'm interested to find out if people find it ...
Art Asset Overview #5
February 4th, 2011
This week I am showing Rabbot 2.0, along with some non-Overgrowth art I did (preorder Overgrowth here). I cover some of the process of how to get a character into the game, but it's not a full tutorial in any way. Expect a more thorough tutorial once the new version of Blender is out of beta and our ...