Join r/overgrowth on Reddit
January 2nd, 2012
A while ago, long-time Wolfire fan ScottColvin set up a community on Reddit: r/overgrowth. It now has 500 readers and is growing fast, so I wanted to draw some attention to it. Click the Reddit rabbit-alien (rebbit?) above to check it out, and make sure to click the subscribe button on the top right to add it to your ...
Ludum Dare 22 write-up
December 20th, 2011
If you haven't heard, Ludum Dare 22 just ended, and you can try all the games here. Ludum Dare is an "accelerated game development" event, in which participants try to make an entire game over the course of a weekend. This seemed like a fun way to work on a new game without taking much time away from Overgrowth ...
Art Asset Overview #23
October 26th, 2011
It has been awhile since I did a video, but I have been hard at work on Overgrowth (which you can preorder here), so I have a lot of different things to show off. A major part of the game that David and I have just started to turn our attention toward is the story and level design. Since these ...
Overgrowth volunteer orchestra update
September 18th, 2011
This is a guest post by Mikko Tarmia, composer of the Overgrowth soundtrack. The hunt is still on! The Overgrowth volunteer orchestra project has been on a break for a while, but now we're ready to continue from where we left off. For those who don't know, the Overgrowth volunteer orchestra is recording an 8-minute arrangement of music ...
HGE comes to Mac and Linux (guest post from Ryan Gordon)
August 7th, 2011
This is a guest post from Ryan Gordon, announcing the release of Haaf's Game Engine (HGE) for Mac and Linux. HGE is the 2d engine that powers games such as Hammerfight. On top of all the other goodness, the thing I love most about the Humble Bundles is how they tend to leave a trail of open source software ...