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The Mindkill - Making the Music for Receiver

Add Comment! By Jeffrey Rosen on June 28th, 2012

This is a guest blog post from Anton Riehl, who is an incredible composer, and is responsible for the live flutes in the Overgrowth main theme and co-host of OG Weekly.

Recently I had the opportunity to work with Wolfire again, this time for the 7dfps challenge to create a full first person shooter game in a week: Receiver. Working on the music for the game allowed me to try some things in video game music that I haven’t had much opportunity to try. One of the elements I really enjoyed was working with David to create the dynamic music of the game. It was the first time we really had the opportunity to allow the music to help you understand what was coming, and what you were up against.

While most of the technical aspects of the music was a collaboration with David, most of the artistic direction was led by Aubrey. It was really cool to sit down and discuss what we expected the player to feel at given times of the game, and how the music could help drive those story elements. Even though we only had a week, we still had time to go back and forth with musical revisions, inspirations, and watch crazy videos that were in the realm of what the game means. It was truly a great way to work, and one where there was a clear goal in mind, and we all put in the effort to achieve that goal.

I hope you enjoy the music from the game, and if you do, the soundtrack from the game is available as well.

P.S. below is A Slow Mindkill on top of its creation timelapse without any additional commentary.