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Overgrowth a179 changelog

Add Comment! By David Rosen on May 21st, 2012

This week I focused on internal engine technology again, and was planning to make a video anyway, but ended up programming all day instead. There will definitely be a video next week though!

Here are the changes for Alpha 179:

  • Level pre-loading
  • Background texture conversion
  • Image sampler and heightmap caches
  • New animation cache system
  • Fix for strange particle colors on Red Shards

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I'm thinking that blog posts might be more appropriate than videos when I'm doing tech work -- would you be interested in blog posts about game file systems? It's not as flashy as graphics or physics, but arguably more important.