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Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth a163 video changelog

Add Comment! By David Rosen on January 2nd, 2012

Here is the new weekly Overgrowth alpha video!

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.


Be sure to watch it in HD!

The features highlighted in the above video are as follows (as well as some that didn't make it into the video):

  • Automatic plant pivot points
  • Automatic plant convex hulls from point cloud
  • First draft of plant interaction sound effects
  • Plants slow player movement based on penetration amount
  • Leaves spawn from plant point cloud
  • Improved AI response when group defeats player
  • Navigation works better when navigation mesh is not calculated
  • Fixed 'hop' when entering DisplayText hotspot

Thanks as always for all the support! See you guys in IRC and the forums.

If you liked this video, be sure to subscribe to our YouTube channel.

Also, feel free to support us by preordering Overgrowth!