Overgrowth a151 changelog
Add comment!October 4th, 2011
Here is the new weekly Overgrowth alpha! This week I focused on optimizations and bug fixes, which would be hard to demonstrate in a video. Here are the changes:
- Faster active ragdoll animation
- Ragdolls go to sleep faster to stop using resources
- Faster terrain material checks
- Character skinning optimizations
- Can dodge using controllers
- Fix for crash when no joysticks are connected
- Fix for missing xinput dll
- Fixed physics debug world lighting
- Fixed procedural stance initialization bug
- Fix for enemies grabbing weapons while unconscious
- Fixed problem with mouse grab when auto camera is enabled
- More informative loading text
Don't forget that you can help support us, try out our weekly alphas, and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.
Thanks as always for all the support! See you guys in IRC and the forums.