Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth a148 changelog

Add Comment! By David Rosen on September 13th, 2011

Here is the new weekly Overgrowth alpha! I spent most of last week working on bug fixes and other behind-the-scenes work, so I thought I should spend today working instead of making a video. I'll be sure to have one next week though!

Don't forget that you can help support us, try out our weekly alphas (such as the one in the video), and chat with other preorderers in the Secret Preorder Forum by preordering Overgrowth. If you'd like to see real-time news about Overgrowth, you can follow me on Twitter at @wolfire.

The features highlighted in this week's alpha are as follows:

-Fixed problem with fur fin shadows
-Updated SDL and Recast libraries
-Modified SDL dll to handle full-screen alt-tab better
-Capped loading screen to 60 fps
-AI less affected by slopes for better pathfinding
-Simplified shadow catching for distant objects
-Enemies notice player movement even when not in attack mode
-Weapon combat collisions change based on material type

Thanks as always for all the support! See you guys in IRC and the forums.

Be sure to subscribe to our YouTube channel for next week's video.

Also, feel free to support us by preordering Overgrowth!