Sky and lighting editing ~ part 1
Add comment!July 11th, 2009
Lighting is a big part of what ties a scene together and gives it a distinct mood. Until recently, all our Overgrowth levels had, for the most part, the same lighting conditions. We had sandy deserts, rolling plains, and mountainous valleys, but they all had a similar tone: bright afternoon on a cool, cheery day. Now we can make things a bit more interesting. In the following video we demonstrate how, with a live updating sky and a set of new controls, we can match a brisk, blue morning, a flat, cloudy tea time, a blistering, yellow sunset, and even our own sublime Berkeley dusk!
Click here to watch the video in HD!
And here is a quick overview of the sun editor controls. These tools are currently available in the latest alpha, available to preorderers. Just double click the sun to try them out!
![Sky editor controls](http://cdn.wolfire.com/blog/SkyEditor/SkyEditorControls_small.jpg)
We will talk more about how this all works, from a technical and design perspective, in part 2.
What do you guys think of the video?