March 6th, 2009
Jo-Shadow recently posted a dissertation on creating, skinning, and loading custom models into Overgrowth. He carefully describes everything from setting up UV maps to creating a clean *.obj file that can be used by our map editor's model loader. Preorderers can access his marvelous post here.
Hale has given Nimai some friendly competition by crafting an intricate mountain outpost. Here's a brief glimpse:
More photos can be found in his SPF post.
Also Nimai wanted us to mention that his town is now finished. He made houses for each of the 5 of us. He even posted the XML file so others can load his level into their alphas. Here's the house that Nimai made for me:
I wanted to return the favor so here's a house I made for Nimai:
Smok came to visit me on Meebo looking for advice on how to solve a Lugaru dialogue creation error he was encountering on Windows. I directed him to the forums and the Lugaru Wiki page but he had already thoroughly scanned them for information. A quick discussion on IRC confirmed that other people were having the same dialogue modding trouble on Windows. So Smok decided he should just make his own dialogue editor. It is quite impressive and everyone can check it out here.
It always brings us great joy to see how you guys can grab our basic tools and use your talent and creativity to take them to the next level. Great work!