Model skinning

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February 19th, 2006

Models can now be attached to flexible physics objects, so that they can bend and twist correctly. This means that I can apply the rabbit model to the physics-based animation skeleton! We can also have cloth, carrots with floppy leafy ends, bendy pieces of meat, flexible rope and so on.

These screenshots are from an animation demo in which Turner automatically reaches for glowing points at arbitrary locations.