IRC Banner Live Chat
Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Model skinning

By David on February 19th, 2006

Models can now be attached to flexible physics objects, so that they can bend and twist correctly. This means that I can apply the rabbit model to the physics-based animation skeleton! We can also have cloth, carrots with floppy leafy ends, bendy pieces of meat, flexible rope and so on.

These screenshots are from an animation demo in which Turner automatically reaches for glowing points at arbitrary locations.

6 Responses to “Model skinning” rss trackback
  1. eric - February 20th, 2006 at 10:23 am

    This is pretty sweet. The screenshots only do it much justice. Jeff showed me the actual thing in action and it is so good.

  2. Jeff - February 20th, 2006 at 11:35 am

    Yeah, I wish you guys could see the actual program running. The physics are really fluid and nice.

  3. Nuky - February 23rd, 2006 at 1:50 pm

    Sounds like it’s great!
    By fluid, you mean realistic, super-realistic movements, or just not laggy?

    There will be no Tech Demo’s, I guess? Not even to check system compatibility? :)
    bwhehehe, just kidding. ;)

  4. Eric - February 23rd, 2006 at 6:20 pm

    it is both super-realistic and not laggy. As far as the other questions goes I have no authority or knowledge of those matters :/; the limit to what I see is how much Jeff shows me if I ask him.

  5. Zantalo - February 24th, 2006 at 10:00 am

    A small video may have cleared up some things for these comments, screenshots are still great anyways. So you are in fact implementing things like meat, carrots, other foods and even ropes? Man, so Turner can even sit down and grab things huh? This is looking to be a great game, it’s impossible to think that a small team can make such a technologicaly advanced game but, this game really proves everyone wrong.

  6. Jarmendes - January 6th, 2009 at 4:44 am

    OMG so awesome! This is gonna be so sweet.

Leave a Reply

Powered by WordPress ; Entries (RSS) and Comments (RSS).