HDR and Motion Blur
I just added fast approximations of motion blur and high-dynamic-range lighting. Motion blur blurs the camera image appropriately in response to really fast movements; this is not the same video echo effect used in Lugaru 1 for slow-motion. High-dynamic-range lighting lets us have pixels that are brighter than pure white, so that they ‘bloom’ onto surrounding pixels.



This thread needs a comment about its awesomeness since it is truely great. I know that the concept of HDR is nothing new, but it looks great in your engine. The blur looks pretty awsome as well.
Yeah, what isn’t a new up-to-date physics/graphics game without HDR and Motion Blur?
A little tad of HDR does wonders to every game with advanced lighting…
and a fighting game without Motion blur shouldn’t be called an action game at all (just kidding/exaggerating)
The motion blur makes the ground look like quick sand. Cool effect!