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HDR and Motion Blur

By David on March 3rd, 2006

I just added fast approximations of motion blur and high-dynamic-range lighting. Motion blur blurs the camera image appropriately in response to really fast movements; this is not the same video echo effect used in Lugaru 1 for slow-motion. High-dynamic-range lighting lets us have pixels that are brighter than pure white, so that they ‘bloom’ onto surrounding pixels.

3 Responses to “HDR and Motion Blur” rss trackback
  1. Eric - March 7th, 2006 at 11:52 am

    This thread needs a comment about its awesomeness since it is truely great. I know that the concept of HDR is nothing new, but it looks great in your engine. The blur looks pretty awsome as well.

  2. Nuky - March 8th, 2006 at 8:40 am

    Yeah, what isn’t a new up-to-date physics/graphics game without HDR and Motion Blur? 8)

    A little tad of HDR does wonders to every game with advanced lighting…

    and a fighting game without Motion blur shouldn’t be called an action game at all (just kidding/exaggerating) :P

  3. Pyros soul - July 6th, 2006 at 9:33 am

    The motion blur makes the ground look like quick sand. Cool effect!

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