Per-pixel lighting
Add comment!June 21st, 2005
I added lighting shaders to render lights per-pixel rather than per-vertex; This allows for diffuse and specular bump mapping as well as an unlimited number of light sources.
I am going away for two weeks, but I will bring my computer so I can continue to work on this; though I might not be adding a major feature every day like I am now.
For comments, see the original thread.