Overgrowth's new game plan
June 18th, 2016
Around seven months ago we increased the team size, and started releasing alphas every other week. During this time we've made good progress, but the game hasn't been coming together as quickly as we hoped. So, we're trying a new plan. The problems The issues that we want to solve are the following: Since we are adding ...
Overgrowth Weekly 110
June 1st, 2016
Here is the new Overgrowth Weekly! The community content highlighted this time is.. Melee challenge for Receiver Update on the Therium 2 mod Two updated shaders: parallax & fisheye Remake of Path of Blood List of hidden features Whale man sculpt For links and timestamps to each item in the video, see the video description.
Lugaru campaign port
May 25th, 2016
Josh here with another blog post, this time i’m going to talk about the Lugaru campaign we’re porting to Overgrowth. Lugaru is the spiritual predecessor to Overgrowth, we’re porting its campaign to get a better idea of where we’re at in terms of features so we can bring Overgrowth up to feature parity with it. Village ...
Creating thumbnails for the item browser
May 9th, 2016
Hello, Josh here, also known as Akazi on the Wolfire forums and the rest of the Internet. I’ve been helping Wolfire with Overgrowth for a while now -- one thing I worked on was creating object thumbnails for the item browser in the level editor. Here are a few of the thumbnails I created. Here are my steps for creating ...
Overgrowth Weekly 108
May 3rd, 2016
Here is the latest Overgrowth Weekly: We are now back to focusing on community content instead of the developer Q&As we've had for a while. The community content highlighted this time is.. Minimap mod Three levels: Finalversus, Pokiemaan Deathmatch & Twisted Dawn Weapon based on Steve's Wolf Hunters concept art Slow-Mo fighting video For download links and timestamps ...
Overgrowth Weekly Q&A #23
January 26th, 2016
Here is the latest Overgrowth Weekly Q&A: If you would like your question to be answered, you can post in this thread in the Wolfire forum. Here is a summary of what we talked about before the Q&A: Making progress on global illumination, AI, decals, and dialogue editor Arena player character concept art Mod folders can now be ...