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Art Asset Overview #15

June 18th, 2011

This week for Overgrowth (which you can preorder here) I finally got the arena to the point where I am happy enough with the base assets to move on. This doesn't mean they're perfect, but if I don't get a chance to improve them before the game is finished I could still live with the current quality ...

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Art Asset Overview #14

June 8th, 2011

This week for Overgrowth (which you can preorder here) I worked more on dressing up the arena with a few objects, like columns and buttresses. As many people have suggested, I would like to add shops around the base of the arena, and some platforms to fight on and around for the inside. You can expect to see some progress ...

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Wolf sound effects video

June 3rd, 2011

Tapio made a new video demonstrating how he made some of the wolf attack sound effects. Check it out here: Be sure to watch it in HD! If you liked this video, be sure to subscribe to our YouTube channel.

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Turner in GMOD

May 26th, 2011

Here is a guest post by regular Overgrowth modder Black_Stormy, who has come up with something very cool. I will let him explain it in his own words! Wow a guest post on the Wolfire blog. Here's your chance Stormy, razzle dazzle em. Oh hi! I'm Black_Stormy. I've been following OG for a few months now, a ...

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Art Asset Overview -- Arena

May 22nd, 2011

This week for Overgrowth (which you can preorder here) I finished up the first pass on the core arena assets. There is still a lot left to do for the arena, so I am planning on talking about the details next time. For now, I will let the video speak for itself! Be sure to watch it in HD! For ...

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Winter sound effects video

May 14th, 2011

Tapio mentioned earlier that he would be doing some short "making of" videos for Overgrowth sound effects, and he just finished the first one. You can see some of the spectacular Finnish icescapes that he used to record sounds for winter scenes. Check it out here: Be sure to watch it in HD! If you liked this video, be sure ...

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Art Asset Overview #13 -- arena prototype

May 6th, 2011

This week for Overgrowth (which you can preorder here) I started prototyping the arena in the engine so that I could check the scale and get a feel for it. The process of using a simple blocky prototype in level design is called "gray boxing", and it is a common practice some types of games. This is the first time ...

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