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Skybox, Cube maps, Basic shaders

June 17th, 2005

I am back from my trip and started working on the Phoenix engine again! Today I added skyboxes and cube map reflections. I am also learning to use vertex shaders. Shiny! Squiggly vertex shader For comments, see the original thread.

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Tea!

June 8th, 2005

I just added motion blur and a depth-sorted particle system. I think I must be the first OpenGL developer to actually use these teapots properly 8) For comments, see the original thread.

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Lighting

June 7th, 2005

I started working on my new cross-platform engine, Phoenix, a few days ago, and have made a lot of progress on the basic framework. Most recently I have been working on dynamic lighting and shadowing; here are a couple screenshots of what I have been doing: For comments, see the original thread.

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Turner concept

January 25th, 2005

In Lugaru 2 we are planning to implement a very modular armor system, where you could for example put on leather armor and then add metal plates to the front, or strap a blade to your foot for extra damage. Turner is going to look pretty much the same as in the original, in terms of proportions and fur patterning ...

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