Wolfire Blog


; Subscribe

Overgrowth Progress: Late June 2017

June 24th, 2017

Project Status: We have finished the major art pass on the new Overgrowth campaign. All new levels are in place, and the majority of work on level layout and environment art is complete. This means we have also scaled back the team again to the same size we had last November - just David, Max, Lukas, and Merlyn fully allocated to ...

Read more 0

Mod Highlight: Bow and Arrow Mod

June 19th, 2017

Next up in our mod highlight series is the Bow and Arrow Mod by Gyrth. document.getElementById('hs-youtube-4Jd3i7xrYlY').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency scrolling='no' frameBorder='0' style='border:none;' src='http://www.humblebundle.com/store/video/overgrowth?youtubeid=4Jd3i7xrYlY'\x3E\x3C/iframe\x3E" Be sure to watch the Bow and Arrow Mod Highlight in HD! Check out ...

Read more 0

Mod Highlight: First Person Mod

June 13th, 2017

As a thank you to all the amazing modders in the Wolfire community, we're creating a series of mod highlight videos showcasing some of the awesome mods currently available. First up is the First Person Mod by The Turbo Turnip. document.getElementById('hs-youtube-2F_fK-fUFjo').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency scrolling='no' frameBorder='0' style='border:none;' src='http ...

Read more 0

Overgrowth Progress, Mid May

May 13th, 2017

Project Status: We released Steam Workshop support to everyone. We decided to kick it off with a 30% off sale, and a video with a voiceover you might recognize as Humble Bundle cofounder (and Wolfire alumni) John Graham. Lukas also had a big hand in making the video possible, by selecting the mods to showcase, taking all the in-game footage ...

Read more 0

Overgrowth 30% Off Sale, and Steam Workshop Now Open

May 10th, 2017

We've been planning this for a long time, and have had countless requests for it. To celebrate the public launch of Steam Workshop integration for Overgrowth, the game is going on a 30% discount for 1 week, starting now, until Wed. May 17th: document.getElementById('hs-youtube-Q41KxorJ5YQ').outerHTML = "\x3Ciframe width='520' height='381' allowtransparency scrolling='no' frameBorder='0' style='border ...

Read more 0

The previous week in Overgrowth, end of April edition

April 29th, 2017

Project status: Most of the features for Beta 4 have been nailed down, and there are only a few bits of work left to complete. We will likely have a Beta 4 feature lockdown very early next week, and make a release to advanced_testing on Steam. Then it's just bug fixes before that beta is released. This is one ...

Read more 0

The past two weeks in Overgrowth development

April 20th, 2017

Beta 3 kept us busy these last two weeks, so this update came after two weeks instead of one. On the plus side, that means it's twice as big! Here's all the things we've done in the last two weeks for the game: Redesigned the mods menu after feedback. This will go into the release that follows ...

Read more 0