Physics-based animation
August 9th, 2005
Today I started working on procedural physics-based animation: the controls shift the character's center of mass, and his AI moves his legs to maintain balance. All or most of the Lugaru 2 animations will be using this same idea. Edit: Fixed gif link For comments, see the original thread.
Starting Terrain
August 1st, 2005
I have been spending most of my time setting up the Lugaru 2 project, but now I am focusing on programming again. I have basic terrain rendering implemented now, similar to Lugaru except smoother and higher resolution. Soon I will add more interesting effects like grass rendering and texture blending. For comments, see the original thread.