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Dynamic Sky

August 20th, 2005

I added dynamic clear sky effects; the sun, moon, and stars all move realistically throughout the day. Clouds are coming soon 8) For comments, see the original thread.

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More shaders

August 18th, 2005

I have been messing around with shaders some more, and put together a nifty chromatic dispersion shader and an odd garnet shader. I will probably start on some basic features that I have not added yet like model loading. For comments, see the original thread.

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Beginning User Interface

August 13th, 2005

I started on the UI for the in-game editor; so far it supports draggable floating or set windows with static text and buttons (working!). For comments, see the original thread.

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Better Physics-Based Animation

August 10th, 2005

I spent a few hours today changing the stick figure guy to a rabbit by adding arms and ears and making him walk on his toes. Also added variable speed, and several other changes. For comments, see the original thread.

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Physics-based animation

August 9th, 2005

Today I started working on procedural physics-based animation: the controls shift the character's center of mass, and his AI moves his legs to maintain balance. All or most of the Lugaru 2 animations will be using this same idea. Edit: Fixed gif link For comments, see the original thread.

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Terrain Progress

August 2nd, 2005

I got texture layers working like in Lugaru, except with higher resolution textures. Here is snow terrain with two texture layers: Also I am starting on the grass technology: For comments, see the original thread.

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Starting Terrain

August 1st, 2005

I have been spending most of my time setting up the Lugaru 2 project, but now I am focusing on programming again. I have basic terrain rendering implemented now, similar to Lugaru except smoother and higher resolution. Soon I will add more interesting effects like grass rendering and texture blending. For comments, see the original thread.

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