Overgrowth alpha 46

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September 29th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


On the coding front, here are a few highlights from the source repository:

- More progress on the rigging editor
- Initial resolution independent UI
- Some new cursors for rigging
- X-ray editor widgets
- Connection rigging
- Animation editor UI
- Better UI anti-aliasing
- Fixed ctrl-g beep
- Initial automatic vertex weights
- Vertex shader skinning
- Bug fixes

Overgrowth alpha 46
Rigging last week's rabbit

Thanks as always for all the support! See you guys in IRC and the forums.