Overgrowth alpha 43Add comment!
September 7th, 2009
Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!
On the coding front, here are a few highlights from the source repository:
- Fixed decal shadow updating
- Added decal frustum culling
- Improved plant rendering
- Various UI updates
- Bug fixes
Thanks as always for all the support! See you guys in IRC and the forums.