Overgrowth alpha 35

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July 13th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Aubrey has made a number of new art assets this week. On the coding front, here are a few highlights from the source repository:

- Improved sky editor
- Fixed a number of grouping bugs
- Sun loading and saving
- Sun color affects lens flare
- Added live sky texture update
- Reduced memory usage
- Fixed lighting on rabbot and physics objects
- Modular shaders
- Bug fixes

Overgrowth alpha 35

Thanks as always for all the support! See you guys in IRC and the forums.