Welcome to the Wolfire Blog! This is where we keep everyone up to date on our progress on Overgrowth and other new stuff. Be sure to subscribe to get the latest news! Also, be sure to check out the forums for even more up to date news - or get on IRC for up to the second updates.

Overgrowth alpha 34

Add Comment! By Jeffrey Rosen on July 6th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!


Aubrey has made a number of new art assets this week. On the coding front, here are a few highlights from the source repository:

- New joint types for physics editor
- Sky editor (double click the sun)
- Fixed memory leaks
- Starting grass
- Improved collision with large objects
- Disabled decals on transparent models
- Added dynamic sun shadow preview
- Added different levels of sun diffusion
- Bug fixes

Here is a teaser of the sky editor, which we will demo this week:

Overgrowth alpha 33

Thanks as always for all the support! See you guys in IRC and the forums.