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Overgrowth alpha 28

Add Comment! By Jeffrey Rosen on May 25th, 2009

Here is what is new in Overgrowth in this weekly alpha. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ. Basically, we are developing a massive video game from the ground up -- we are able to do this completely independently by accepting preorders for the game before it's done!

Overgrowth

Here are a few highlights from the source repository:
- Lots of decal fixes and improvements
- Displays key presses to debug foreign keyboards
- Cleaning up and formalizing creation and removal of entities, grouping, and undo/redo
- Combining various editor modes into an omni editor
- Some decal editor and billboard improvements
- Text editor UI
- Item browser UI
- Initial, janky animation editor UI
- Optimized console a bit
- Bug fixes

Here is a scene from Aubrey's DogTomb.xml that I added in a27.

Overgrowth cretescape

Thanks as always for all the support! See you guys in IRC and the forums.