Overgrowth Alpha 20

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March 30th, 2009

Here is what is new in Overgrowth this week. If you are confused what a weekly alpha is, or even what Overgrowth is, please read our fancy FAQ.


We were a little slowed down this past week due to GDC, but we still managed to get work done. Aubrey has been working on more art assets and some new concept art. It's not ready to include yet, but we will add it to the queue of stuff to blog about. We are really excited about Hale's map, which you can see here.

David's shadows that recently caused a stir are not quite ready yet, but you will see more of them soon!

On the code front, here are a few highlights from SVN:

- In the map editor, scrolling up and down navigates the new group hierarchy selection.
- Editor actions are better controlled now
- More abstraction for the animation editor framework
- Fixed decals (Rabbot can now comfortably run through Hale's map)
- Modified shove
- Map editor palettes are hidden in game mode
- Misc bugs

Jo-shadow is in charge of organizing the community maps and has done a great job in his thread in the Secret Preorder Forum.

Thanks as always for all the support! See you guys in IRC and the forums.