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Controlled Intersections

By David on May 16th, 2008

I have been working on ways to improve the intersections between different objects. The examples shown here demonstrate automatic ambient occlusion and weathering effects as well as one kind of geometry deformation.

6 Responses to “Controlled Intersections” rss trackback
  1. NovaNoah - May 16th, 2008 at 9:45 pm

    Wow, That looks very nice!

    I can’t wait!

  2. funkdude - May 17th, 2008 at 2:10 am

    Wow thats very nifty! is the ambient occlusion a post processing effect?

    it kinda looks like you got a high-tech theme going on there, any clues on the storyline? is it in the future in the lugaru universe? (lightsabers might be neat :P )

  3. Nuky - May 18th, 2008 at 3:05 am

    Could just as well be simply for testing the engine? Or a secret test-game. Refering to older pictures of stuff not looking so high-tech. ;P

    But still, nice touch! Hadn’t even thought of that. =P
    Intersections can be a nasty thing, eh?

  4. Nello - May 20th, 2008 at 3:43 pm

    it looks good..

  5. vetrox - May 21st, 2008 at 4:59 am

    Wow, awesome, that adds alot. It’s very easy to be pulled out of the immersion when you see stark contrast between every object.

  6. Declarations of Independents: Lugaru & Overgrowth | GameCyte - December 16th, 2008 at 7:37 am

    [...] coding projects to be about games, so my final projects were about things like 3D acoustics, intersection detail, and creating point-constraint physics [...]

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