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Real skeletal animation

By David on April 29th, 2008

I extended the physics engine to support ligament and muscle constraints, and then attached them to a skeleton model to demonstrate how the shoulder joint works.

Link to youtube video.

6 Responses to “Real skeletal animation” rss trackback
  1. NovaNoah - April 29th, 2008 at 11:13 pm

    Incredible, If the whole body is like that there would be no more complaints ever!

  2. Tannan - April 29th, 2008 at 11:14 pm

    This Game is sounding awsom

  3. UndeadHawk - May 1st, 2008 at 7:58 am

    So will this be applied to ragdolls or what? I don’t understand what It’ll be used for, would you care to explain? :-)

  4. SPARTAN 117 - May 8th, 2008 at 4:39 am

    Yeah, how ’bout ’splainin’ what this is used for?

  5. Nuky - May 10th, 2008 at 8:43 am

    For skeletal animation, I suppose? =P

  6. SPARTAN 117 - May 13th, 2008 at 4:42 am

    Probably for ragdolls, since it says it’s using muscle constraints+ stuff

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