Real skeletal animation
I extended the physics engine to support ligament and muscle constraints, and then attached them to a skeleton model to demonstrate how the shoulder joint works.
I extended the physics engine to support ligament and muscle constraints, and then attached them to a skeleton model to demonstrate how the shoulder joint works.
Incredible, If the whole body is like that there would be no more complaints ever!
This Game is sounding awsom
So will this be applied to ragdolls or what? I don’t understand what It’ll be used for, would you care to explain?
Yeah, how ’bout ’splainin’ what this is used for?
For skeletal animation, I suppose? =P
Probably for ragdolls, since it says it’s using muscle constraints+ stuff