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Morph targets

Add Comment! By David Rosen on August 11th, 2006

Morph targets allow us to create several model variations and interpolate between them, so that we keep all of the benefits of skeletal animation as well as the flexibility of traditional keyframe animation. This allows our characters to blink, breathe, make facial expressions, and other soft motion that would be difficult to simulate using bones.

Here is an example of interpolation between two morph targets (artwork by Ian Wells):