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Archive for April, 2006

More trees!

Friday, April 28th, 2006

Tree growth is now also affected by gravity and sunlight, and leaves now have very simple self-shadowing to make the volume more visible.

Specular reflection

Monday, April 24th, 2006

Per-pixel specular lighting lets us render objects that are shiny, but not reflective like a mirror.

Trees

Monday, April 24th, 2006

I am working on in-engine tree and plant growth based on terrain nutrients, water, and sunlight, and it is still in very early stages, but starting to come together. It is focused more on gameplay applications (climbing, breaking,etc.) than on graphics, but will look good too once shadows and lighting are working on the leaves.

Still more water!

Monday, April 24th, 2006

I have updated the water again, with a focus on underwater effects!

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