Depth of Field
I added depth of field effects that can be used for cutscenes. The camera can focus on any particular distance plane, and everything is blurred based on distance from this focal plane. This lets us focus on a nearby object and blur distant ones, and vice versa, to add another depth cue and draw attention to different areas.



Well it might be a bit too late to post here but whatever:
I was looking for nice games at http://www.fun-motion.com and i stubled upon lugaru. I downoaded the demo and tested it and it just ckicked, THIS IS THE BEST GAME EVER MADE! OMG! Even though my computer is relativley new and can coope with newer games on high graphic settings, lugaru is better.
Its just so damn well made i could not belive it.
So when i had played tutorial story and the three challeges, i took a closer look on the page, i looked up and saw “blog”, hmm, it could be interesting to see how this game has evolved into what it is today, so i klicked it and saw a post, and under it it said “Lugaru 2″…
I was totally stunned, i almost began to cry! H, h, he is making a sequel…
I couldnt belive it, i will totally buy this game when it becomes avavible! I cannot belive that youre making your own engine too! And at that pace you are (exuse me for the language) F**KI*G CRAZY MAN! ALL OF YOU! I love you all, peace!
Well, to the post:
It would be nice if in battles, depth of field would adjust to your enemies, i think that it would add a greater immersion.
Good luck all! Keep up the good work, peace and everything!
I LOVE YOU!
there is meat in the picture does that mean you can carry food and eat it to heal?