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Archive for August, 2005

Weapon Reflections

Tuesday, August 23rd, 2005

The Phoenix engine now supports a form of gloss map, which allows us to modulate the reflectivity of surfaces using the alpha channel of the texture. This means that we can easily render models that reflect light differently from different areas.

Don’t forget to clean off your sword after you use it…

For comments, see the original thread.

More sky

Sunday, August 21st, 2005

I added several random features to the sky, such as fog and haze.

For comments, see the original thread.

Dynamic Sky

Saturday, August 20th, 2005

I added dynamic clear sky effects; the sun, moon, and stars all move realistically throughout the day. Clouds are coming soon 8)

For comments, see the original thread.

More shaders

Thursday, August 18th, 2005

I have been messing around with shaders some more, and put together a nifty chromatic dispersion shader and an odd garnet shader. I will probably start on some basic features that I have not added yet like model loading.

For comments, see the original thread.

Beginning User Interface

Saturday, August 13th, 2005

I started on the UI for the in-game editor; so far it supports draggable floating or set windows with static text and buttons (working!).

For comments, see the original thread.

Better Physics-Based Animation

Wednesday, August 10th, 2005

I spent a few hours today changing the stick figure guy to a rabbit by adding arms and ears and making him walk on his toes. Also added variable speed, and several other changes.

For comments, see the original thread.

Physics-based animation

Tuesday, August 9th, 2005

Today I started working on procedural physics-based animation: the controls shift the character’s center of mass, and his AI moves his legs to maintain balance. All or most of the Lugaru 2 animations will be using this same idea.

Edit: Fixed gif link

For comments, see the original thread.

Terrain Progress

Tuesday, August 2nd, 2005

I got texture layers working like in Lugaru, except with higher resolution textures. Here is snow terrain with two texture layers:

Also I am starting on the grass technology:

For comments, see the original thread.

Starting Terrain

Monday, August 1st, 2005

I have been spending most of my time setting up the Lugaru 2 project, but now I am focusing on programming again.

I have basic terrain rendering implemented now, similar to Lugaru except smoother and higher resolution. Soon I will add more interesting effects like grass rendering and texture blending.

For comments, see the original thread.

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